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Mayan Depths - A King of the Hill, Team Fortress 2 Map

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This map was the first time I developed the layout before texturing the map. I built the map using default orange and gray grid textures. Yet another KotH map, but I was striving to get something out fast. The theme, however, turned out pretty nice. I relied upon some old materials made for the Goldsource engine (aka Half-Life 1). I took these materials and modified them in Photoshop, applying color modification to generate TF2 style colors.

One of my favorite features was the giant indoor space I created. Using the skybox efficiently, I made it feel as though you were in a giant chasm built into the temple.

The success of this map was dismal. Most of the feedback I received was about it being too small and cramped. I was ultimately aiming for an arena style of gameplay (like I did with twisted), but I focused too much on the visual appeal of the map.

You can find out more info on this map over at its profile on FPSBanana.com.
Originally Posted On Thursday 03rd of July 2014 05:09:25 PM GMT

Twisted - A King of the Hill, Team Fortress 2 Map

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Twisted is a King of the Hill style map. It was one of the first KotH maps for TF2 that was posted over at FPSBanana.com, using the same game rules that Valve eventually added to the game long before King of the Hill was in Team Fortress 2. The design of this map was created from the basic color materials found in the material browser. I only used 3 materials in this map, everything else is created from pure modelling. I have to say, it was a hug pain tring to debug all the polygon errors created from the map compiler.


The skybox, however, was not created by me. I was stricken for time and relied upon another work that was available for use from FPSBanana.com.

You can find out more details about their map at the details page at FPSBanana.com.

Note: Even though I created this map before Valve added the official entities to the game engine, I updated the map to use Valve's entities at the request of a TF2 Server host.
Originally Posted On Thursday 03rd of July 2014 05:05:28 PM GMT