Ncyphex

Mayan Depths - A King of the Hill, Team Fortress 2 Map


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This map was the first time I developed the layout before texturing the map. I built the map using default orange and gray grid textures. Yet another KotH map, but I was striving to get something out fast. The theme, however, turned out pretty nice. I relied upon some old materials made for the Goldsource engine (aka Half-Life 1). I took these materials and modified them in Photoshop, applying color modification to generate TF2 style colors.

One of my favorite features was the giant indoor space I created. Using the skybox efficiently, I made it feel as though you were in a giant chasm built into the temple.

The success of this map was dismal. Most of the feedback I received was about it being too small and cramped. I was ultimately aiming for an arena style of gameplay (like I did with twisted), but I focused too much on the visual appeal of the map.

You can find out more info on this map over at its profile on FPSBanana.com.
Originally Posted On Thursday 03rd of July 2014 05:09:25 PM GMT